A letter to BioWare about Mass Effect 3's ending
Hey,
So I saw that BioWare was accepting feedback about Mass Effect's ending through Twitter. I'm not sure how serious this was on their part, but I felt the need to get some of the building unrest in my mind concerning the end of this saga out of my head. I sent this over to them using TwitLonger, and then I figured I'd post it here as well to preserve it. Here are my feelings on the matter in more than 140 characters...
Dear BioWare Twitter Person
I want to preface this by saying that Mass Effect 2 and 3 have some of the best story beats I’ve ever seen in a video game. There were moments in my story that were real, and few other games step up to that plate. It is a real accomplishment that this game even works, and the fact that it is also a AAA title is a testament to BioWare’s accomplishments.
I consider the story of Shepard, no matter how you play through the games, to be one of perseverance. Shepard moves steadfast towards his goal of defeating the Reapers, no matter how many of his crew mates are cut down, and how many innocents die in the process. Even a fully paragon Shepard never feels like a knight in shining armor, he’s truly a commander, moving pieces on a chessboard and attempting to get the universe out alive. He solves centuries-old problems with his charisma and/or brutishness, basically doing with ease what a US President has been trying to do in the Middle East for decades.
With all this in mind, why is Shepard so easily persuaded to follow along with the plan of a supposed AI who controls the Reapers. How does he know that what he is seeing isn’t a trap? Why doesn’t he at least attempt to talk to the AI, to convince it of the progress he has made with EDI, or between the Geths and the Quarians should he have previously taken the route where they both survive? Why doesn’t the AI bring up past events, like what Shepard did with the Collector Base?
Even if you feel that these endings are the right ones, why not trick the player as well as Shepard? Why not have the AI pose as Anderson and order Shepard to choose a path, only revealing himself to the player in the final moments of the ending? At least that would have some punch, and would preserve the current emotions of the ending, whatever they are. As it is now, you have it set up so that Luke accepts the dark side at the end of ROTJ and kills all his friends on the Endor moon. It is an ending sure, but it doesn’t match with the rest of the story that you have painstakingly told.
That is just one suggestion, and I encourage you to go to http://www.gamefront.com/mass-effect-3-ending-hatred-5-reasons-the-fans-are-right/ for many other valid points and critiques of the ending as it is now.
I personally have no idea what you were going for with the ending, and the vast confusion and desperation of fans to make their own endings confirms that I am not alone in this. I’m sure you guys are hard at work on a “Broken Steel” to fix the ending so it makes more sense, or some other form of DLC that will allow people to dive back into the Mass Effect universe. But with the ending as it is now, you have extinguished any desire for me to revisit the tale of Shepard. As far as I’m concerned, my story ended with Anderson and Shepard looking out on Earth, Shepard uttering “best seats in the house”. The Citadel super-weapon worked, the Reapers are destroyed, and everyone is happy.
Honestly, I feel like that ending does a disservice to the unique story that was told in the rest of the games, but I cannot accept the starchild nonsense that you have introduced as the canon ending, and I don’t care to see anything else that you have to offer.
I truly wish that you take the most devout fan’s concerns to heart and let them see their Shepard to an ending that they all deserve. Don’t charge for it though. If you thought this was bad, just wait till the ending is pay DLC. Mass Effect will lose it’s fandom faster than you can say Guitar Hero.
A dissatisfied fan
Alexander Santa Maria




